A
Anonymous
Guest
I think this voids the reference of a true FFA PvP server. Now don't get me wrong I would understand putting some sort of penalty in for ganking for 80's maybe ganking 60's but this goes in for everyone? What on earth do you exactly lose in AOC that you would need these sort of rules on a advertised PVP only server?
I think this pretty much puts the last nail in the coffin for me. Even though I have been sitting at 80 fighting in Kesh for exactly what I dunno. It was fun till 80 then I made it and then that was pretty much it. I had hopes --but this new system reminds me of another in a previous game. Now killing someone on a PvP server will give you a murder status. There was already little meaning to killing someone. It only takes the person killed 1-2 minutes to get back to the same spot they died. And the worst part I don't even see in reference to Guild Vs. Guild being implemented. I must be missing something here.
I think this pretty much puts the last nail in the coffin for me. Even though I have been sitting at 80 fighting in Kesh for exactly what I dunno. It was fun till 80 then I made it and then that was pretty much it. I had hopes --but this new system reminds me of another in a previous game. Now killing someone on a PvP server will give you a murder status. There was already little meaning to killing someone. It only takes the person killed 1-2 minutes to get back to the same spot they died. And the worst part I don't even see in reference to Guild Vs. Guild being implemented. I must be missing something here.
PVP Levels and XP
* There are 10 PVP levels.
* All players are worth 100 PvP XP when killed by a similar level player.
* When you die in PvP, you lose PvP XP. The amount you lose is static, regardless of the level of player who killed you.
* Losing PVP XP will not de-level you in PvP level.
* In order to prevent abuse of the system, there is a limit set on how many times one player can gain or lose PvP XP from another.
* You gain normal PVE XP when you are involved in a PVP kill. If you or your team get credit for a PVP kill, then you gain a certain amount of PVE experience from that kill. You get 10% of the XP from that player as though he were a monster of that level. You always get a minimum of 1 xp.
PVP Items
You can buy PVP items with normal money (there is no special currency for PVP). However, your PvP level will have to meet the requirements (if any) on any items you wish to use.
* Items are not tradeable
* Sold by PvP vendors
Notoriety System
A player is flagged in three different ways using this system: innocent, criminal, and murderer.
* Criminals and Murderers will have an icon showing their status.
* Innocent : No one can perform hostile actions on you without being flagged as a Criminal.
* Criminal : Performing a hostile action on an Innocent player will flag you as a Criminal for 5 minutes. Any further Criminal acts during the 5 minute time will refresh your Criminal Status.
* Attacking Criminal players and/or killing them will not flag you as Criminal.
* Killing Criminal Players will not cause you to gain murder points.
* Murderer : Players who have attacked and killed innocent players enough times to generate 100 or more points will be flagged as Murderers. Killing lower level players (outside your XP range) will result in a larger penalty towards the murderer limit.
* Murder score is capped at 1750 points.
* For every other real time hour that passes, your murder score is reduced by 1 point.
* If you die in PvP and lose PvP XP, you will receive a 3 point reduction to your total murder score.
* Killing mobs which yield XP will reduce your murder score at a rate of 1 point per 1% of a level worth of XP. Completing quests for XP will NOT contribute.
* Murderers cannot access traders or vendors.
* Guard NPCs will attack murderers on sight.
* Dying while flagged as a murderer results in the following: a. 100% increased loss of PvP XP for the murder b. 100% increased gain of PvP XP for the person killing the murderer c. 100% increased chance of dropping an item.
* Any players interacting with a Criminal or Murderer (that includes grouping with them or trading with them) will be flagged as a Criminal.
* If you group with a Criminal or Murderer, you will be flagged as a Criminal for as long as you are in the team, and 5 minutes after the team disbands (or the Criminal/Murderer leaves the team).
* Any team member performing a criminal act will flag the entire team in the vicinity as a criminal.